

Keep score from wrapping around and becoming negative by capping it Likewise for Plane of Water when drowning Tripping over a cockatrice corpse didn't petrify, even when not wearing bootsĭo not call swamps on the Juiblex level "moat" when freezing or drowning
#Spore creations locked code
Sync default documentation of "null" option with the code If your blindfold glows and you're not otherwise blinded, you can see it Thrown potions can sometimes hit a steed's saddle Try to restrict whistles and musical instruments to monsters that can blowĭon't display "turns to flee" message for a mimicing mimicĭon't display "turns to flee" message for a monster who has just diedĭipping acid in a fountain could cause an explosion but not destroy the potion Non-magical whistles do not work underwater Player polymorphed as a xorn could not pick up items in pits Grammar of messages regarding eating artifactsĪvoid a message about an invisible monster looking much better Usmellmon() instead of "It turns into it" during monster polymorph Some actions such as eating corpses off the floor didn't check whether hero Trap messages referring to named steed were ackwardly worded when hallucination Plural of "Nazgul" is "Nazgul" not "Nazguls" Wizard mode: avoid division by 0 crash for level teleport in the endgame ifĭon't #sit on an object in a pit if you're only on the precipiceįix message when pushing a boulder into a pool while riding Silver arrows weren't causing silver damage on some silver-haters when wielded Player polymorphed as a ceiling hider cannot reach the floor, butįix "You hear The food ration tumbles downwards" for blinded pit dropping Grammar fixes for applying stethoscope to corpses and statues Use small pool of static buffers for mon_nam() and Monnam()Īcknowledge Schroedinger's cat at end of game
#Spore creations locked update
Update display if bestowed a spellbook while unable to see invisible self Healers notice when a wand of undead turning revives a monster so the Make it possible for the code to recognize your starting pet throughout the Into account when reducing your hitpoints Many instances of physical damage were not taking Half_physical_damage Support engraving in blood in special level files Objects that fall thru trapdoors, et al, can break on impact Water should flow into pits from broken wand of digging and drum of earthquake Hiding monsters don't hide under cockatrice/chickatrice corpses Keep various delayed killers separate to avoid mixed up messagesĭon't place randomly-placed aquatic monsters in lava on special levels Make #loot behave same for GOLDOBJ as for !GOLDOBJįor GOLDOBJ, can pick gold up into $ when all 52 letters are in use, andĬan pick non-gold up into unused letter when gold uses one of 52 slots Internals: use Is_box rather than explicitly checking what it checksįix some unreachable messages (either make then reachable or remove them) Vortex since it will just return immediatelyīeing confused and reading cursed scroll of charging drains your energyĬlass genocide recognizes species name as an example of the class to Prayer/unicorn-horn won't fix blindness while still engulfed in a dust Only give monk's "cumbersome armor" message when the armor penalty causesĭust vortex-induced blindness should kick in immediately when blindfold Two-weapon combat makes two attacks instead of having one attack hit withĪpply weapon skill to-hit bonus or penalty to bare-handed attacks The ptr and calculating the distance from beginning of array Use mons array offsets in mnum field in save file rather than storing The options lootabc, showrace, travelcmd, and runmode are now saved Only humanoid angelic minions should get/use sword and armor Setmangry should not be called when a monster enters a bones regionīad capitalization of msg when charging for something that catches lightĮxpert fireball/cone of cold could not target a monster seen only withĭisplay "lotus juice", not "lotu juice" for the fruit juice name $rcsfile: fixes35.0,v $ $Revision$ $Date$Ĭhange the dreaded "Stop eating?" to "Continue eating?" with default "no" The changelog included with the leak reads as follows and can be found on Pastebin. To avoid confusion, the next version was numbered 3.6.0. While the DevTeam has since claimed that the code is not version 3.5.0, they have claimed that the code was written by them, and that variants are welcome to use their code. In September 2014, some source-code was leaked, claimed to be Nethack Version 3.5.0.
